You could make it work from a single vantage point, but not from numerous or continuously changing vantage points.
Whatever shape sticks out from the wall (semicylinder or other), I'll call that the protrusion. Imagine that it was transparent so you could see through it to the features you need to reproduce, such as the line where the wall meets the floor, or the back corner where the side wall meets the back wall. From a particular vantage point, you could look through the protrusion to a feature you need to reproduce and direct someone to mark where your sight line intersects the protrusion surface. If you do that for all of the features, you could use those marks to paint the view. It will have the right perspective to look like what you see from that position.
When you do that from the hall entrance, the closest half of the protrusion will be visible. Features, like where the wall meets the floor, at the outer visible edge of the protrusion will be aligned with your sight line to the actual feature immediately adjacent to the edge, so the line would look continuous. If you repeat the process from the other end of the hall, the other half of the protrusion will be visible.
As you walk from the end of the hall toward the protrusion, the end of the drawn line will no longer match the visual location of the feature, so the line won't look continuous. From the middle of the protrusion, you can see the entire thing. From that vantage point, your sight lines to the features are different, as well as where those lines intersect the protrusion surface. So reproducing that vantage point will yield a different image.
Also, if the protrusion is curved, what looked like straight lines from the original vantage point will look like curved lines from another vantage point.
To further complicate things, all surfaces would need to be uniform colors (e.g., a wood floor would have wood grain detail). In real life, objects farther away look smaller. From the hall entrance, when you look through the protrusion to the farthest features to reproduce, any detail or texture would need to be painted smaller on the protrusion surface. When you walk toward the protrusion, the relative size of those details will become wrong.
Another complication -- even if you could perfectly reproduce the features and perfectly light it so no shadows gave it away (such as where the object meets the wall), your eyes would tell you it isn't a flat wall. Eyes accommodate for distance (the closer the object, the more your eyes turn toward the center). It's automatic so that what you're looking at is centered where your eyes discriminate the most detail, and your brain uses it as a clue to the object's distance. Within a normal hallway, the distance to the object as you walk past it would probably be within the range that your brain would detect a discrepancy if you were looking at it.
Having said all that, if you could make the protrusion really long, so you can't easily see the far end from one side, and if there were no vertical features like a back corner, the only visible reference would be an adjacent portion of the protrusion. You could map the sight line intersections at small intervals from one end of the hall to the other, and create a "moving average" of the line. With no other visual reference, it might be hard to notice that the wall isn't flat.